UPA Official 10-Ball Rules


Object of the Game

The object of 10-ball is to win by legally pocketing the 10-ball into the “Called Pocket.”

The cue ball must strike the lowest numbered ball first for a legal hit to occur. After the lowest ball is struck first, either the cue ball or any numbered ball may hit the 10-ball into any pocket for the win (call shot). If the shooting player pockets the lowest numbered ball, the shooting player continues his/her inning. If no ball is pocketed, either the cue ball or any numbered ball must touch a rail after the cue ball contacts the lowest numbered ball for the shot to be legal.

Note: If the 10-ball is pocketed illegally or without being “called,” then it is to be spotted on the foot spot (see Cue Ball Fouls).

Lag for Break

The player with the lowest official UPA Speed (Rating) shall break first with an alternating break format taking place thereafter. In the event that two players with equal Speeds play, a “Lag for Break” shall determine who breaks first with an alternating break format taking place thereafter. Winner of lag is the player whose ball is closer to head of the rail.

10-Ball Pocketed on the Break

Legally pocketing the 10-ball on the break wins the game for the breaker.

Push Out

Only on the shot immediately following the break, may the shooting player elect to call a “Push.” On a “Push Out,” the shooter is required to hit the cue ball with the tip of the cue, but the cue ball is not required to touch another ball or a rail. Therefore, the rules “Bad Hit” and “No Rail” under “Ball in Hand Fouls Penalties” do not apply, but all other foul rules are still in effect. The shooting player must declare his intention to push by saying “Push” or “Push Out” either to his opponent or to the referee, or the shot is considered a normal shot. Any ball pocketed on a “Push” stays down except the 10-ball, which would be spotted on the foot spot immediately following the “Push.” Following a legal “Push” shot, the incoming player has the option to take the shot from the new position(s) or to pass the shot back to the player who “Pushed Out.” No matter who shoots next, on the shot immediately following the “Push Out,” all “Ball in Hand Fouls Penalties” now apply, and the normal course of play continues.

Continuing Play - Call Pocket

On the shot immediately following a legal break and/or a Push Out (if a Push Out occurred), the shooting player must contact the lowest numbered ball on the table or it is a foul. Unlike 9-Ball, 10-Ball IS a “Call Pocket” game and the shooter is encouraged to specify all balls along with their intended pocket. However, obvious balls and their respective pockets do not have to be specified. Any bank shot (object ball to rail), kick shot (rail(s) to object ball), or combinations (2 or more balls) must be called to their designated pocket, or they are considered a miss. When a player successfully pockets the designated object balls, they continue their inning until either a miss, foul, or win occurs.

Call pocket notes:

Ball in Hand Foul Penalties

When a player commits a ball in hand foul, he/she must relinquish his/her turn at the table. The incoming player may now place the cue ball anywhere on the table to start his/her inning. If a player commits more than one foul on one shot, only one foul will be called. A player must make sure he/she has ball in hand before touching the cue ball.

Loss of Game

General Pool Rules

Tournament Director/Referees

Special Rulings

Any rule or situation not covered in this text shall be decided in an expedient manner by the League Operator, his/her appointed representative or any administrative member of the UPA in accordance with UPA ideals and guidelines for the purposes of league play to continue. Such expedient rulings shall then be made known to the administration of the UPA Corporate Office and it’s Touring Professionals before further instruction or implementation of the matter is finalized.

Reference